I'll write more later, I'm late for class.
We would all have to make sure to use the same emulator with the same settings to ensure uniform palettes, as that got to be a problem in the last project. It would take a long time, but we don't have any deadlines.
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I suggest that we all pitch in and map a room or two each, and slowly progress towards a full map of this game. This game is inherently difficult to map since there is no layer disabling in ePSXe (or any other PSX emulator). If this meets with general approval, I'll have Jon move it to the Maps in Progress board. If you come to one of these rooms, either skip it for now or post in this thread for assistance. There are several areas that we're going to have to figure out strategies for later, like the chapel with the 3D background. Please leave them in separate files in case we need to change them later. I won't go into details right now, but you need to separate the background from the foreground and keep them in separate files. You probably won't want to do many of these. You shouldn't copy and paste these into your image, except the red door. If you come to a room with candles unlike the other rooms mapped so far, just choose a frame you like and stick with that. There are lots of different kinds of candles and torches, so I'll post the frames we're using for reference.
We're going to have all the animated elements synchronized in the end, so it's best if you do this while mapping the first time. Then just look through all the images for the tiles you need. Get to the place you need without GLIntercept, make a savestate, exit the emulator, put the DLL file in the folder, then run it and unfreeze for a second or two. Since it makes hundreds of files very quickly, you should only use it briefly. Then run the emulator, and lots of images will get dumped to the "images" folder. Just put the DLL file and the settings file in the ePSXe folder. If you need it, you can use GLIntercept to get the tiles behind the sprites. Since we can't disable layers in ePSXe, you might have trouble getting rid of the status bar in the upper left. Save all images as PNGs (I suppose BMP would be fine, too). Then just put them together in your favorite image editor. It took forever to make -)Īlright, now that you've chosen a room you can get started. Please use the fancy grid I made to refer to the rooms. The colored sections have already been mapped or are in progress by another mapper. See this map for the unmapped sections:Īnything grey is fair game. I also advise that you don't choose a room with a scrolling background for your first try. Any room is fine, but you should try to stick to the first castle for now.
You need to use these settings.Ĭhoose a room to map. The emulator we've chosen is ePSXe, and we're using Pete's OpenGL graphics plugin. Then, to make sure we don't have any palette conflicts later on, you should use the same emulator and graphics plugin as everyone else. Please read through all of this before you start mapping.įirst of all, you need the US version of the game. Anyone can help out with this project, but please follow the rules in this post to make sure everything will go relatively smoothly.